Presets issue

1 Comment »

Hello all,
I have missed a bug in presets preview dialog. It crashes when trying to change the working image… This affects both LF and PS, the fix is ready and I’m going to release an update this weekend. Some new resources will be added to both products as well.

Sign: Stupid Me.

LightFrame, PhotoStyler July 30th 2010

LightFrame 1.5

2 Comments »

New in version 1.5

  • Presets added.
  • Presets preview dialog added.
  • 43 built-in presets for quick start.
  • Performance and memory management improved.
  • Slight UI changes, minor bugfixes.

Yep-yep!

LightFrame July 19th 2010

Presets preview

2 Comments »

That’s what we are working on right now: presets preview window. PhotoStyler (and LightFrame) will start with this window and suggest a number of presets to preview.
Here is empty presets preview:

And this is the same window with an image loaded and presets calculated:

Every preset can be previewed in a bigger size and opened in a new document. Of course, you can still set the application up to open an empty document on startup or the last edited one.

The 4.0 will also contain new in-place editors (at least those one for ‘Tatter’ filter), and maybe some new filter – that’s not decided yet. UI will be definitely improved, some restyling may apply as well.
Since we have a lot of work out here I suppose there could be an intermediate release for the LightFrame with “presets preview” feature while PhotoStyler will be still in testing.

That’s all for now, take care.

LightFrame, PhotoStyler June 25th 2010

LightFrame 1.2

No Comments »

New in version 1.2
- Stability improved, bugfixes.
- New material type “Bump light”.
- Minor UI improvments and minor fixes.

That’s how the bump looks:

And that’s bump editor (pretty close to the “Shader” material editor) and “Frame border” params with a new option: bump over the whole path. This last option generates best looking outputs.

That’s all for now with LightFrame, PhotoStyler is the next one for update.

Best!

LightFrame June 13th 2010

LightFrame 1.1

No Comments »

New in LightFrame version 1.1:
- Strongly improved performance for big images.
- New framer type “Tiled field”.
- New material type “Random from N”.
- New shadows model: inner and outer frame shadows can be toggled separately.
- New resources: 6 new border images and 15 new objects.
- Minor UI improvements.
- Various bugfixes.

We plan other versions for LightFrame in June with new features, but I can’t say when will they be released. Of course, this update and all planned for June will be free.

LightFrame June 2nd 2010

LightFrame 1.0

No Comments »

At last, LightFrame release!

Of course, we haven’t implemented everything we can in version 1.0 and this software will grow with new features and improvements shortly.

Best!

LightFrame May 27th 2010

LightFrame in a step from release

No Comments »

Good news! (c)

“LightFrame” is breathing, but we can’t discharge it from the maternity hospital yet. But here are some screenshot of the application with descriptions:

Document window contains main photo area, frames switches at the top of the window (it is collapsed at the screenshot above) and few control
icons in the bottom of the window. They are used to adjust scene, frame and material settings.


There is the frames switcher visible on this screenshot and “Filled frame” is selected. This type of frame uses selected material as a cover for
the photo background, you can vary frame size and photo-to-back shadow options.


This screenshot shows the “Single image” frame type. This frame uses selected material as an overlay for the photo. It can either composite the image
over the photo with transparency or “subtract” the image to apply a border as on screenshot above.


This is quite complex frame: it’s “Frame over path” type that uses user-defined path to cut some parts from the photo and than apply selected material
as a brush to stroke over the path. Strokes can be composed to the photo or subtracted, they can also build a “mask” for the shader material -
just like on the screenshot. Stroke shape and shading material can both be set up with LightFrame too:

This screenshots represent built-in editors for path material and sphere material. Path can be used as a brush stroke while sphere is ideal for shader material.
You have full control of sphere look: diffuse color, spots count and parameters, so you can build lots of materials with ease.

As a bottom line some notes:
- 5 pre-build frame types. This will grow with future releases.
- 6 pre-built materials types, some of them can be combined to produce new materials. It’s “single color”, “gradient”, “texture”, “path”, “sphere” and “shader”.
- Tens of embedded resources: material textures, borders and others.
- Customizable materials and textures library. You can save any set up material in the library and reuse in the future.
- Power of core technologies behind: CoreImage for GPU-accelerated photos processing, ImageIO to support all image formats known by MacOS etc.
- Quite simple user interface with drag-n-drop all over the application.

I hope we will be able to complete the job soon and you will enjoy this software.
Take care!

LightFrame May 20th 2010